An emphasis in Art and Technology allows students to focus on the creative use, misuse, and investigation of technology in an art-making practice. Students engage the meaning and material of science and technology through the production of interactive installations, electronic objects and interfaces, moving images, 3D modeling and animation, art games, tactical media, bio-art, performance, digital imaging, rapid prototyping, holography, Internet art, sound, and emerging forms.
Students in this emphasis area discover an individual aesthetic and artistic vision through conceptualization, theory, and an awareness of history that critically engages the use of advanced science and technology. Students are encouraged to consider content, contexts, and approaches that may not fit within traditional definitions of art or display venues. Advanced technologies are explored as creative tools and as agents, which can lead to the production of new meaning, ideas, and artistic invention, all central to contemporary art.
In addition to faculty in the Department of Art, students also benefit from affiliated faculty in Film Studies, Physics, the Advanced Computing Center for Arts and Design (ACCAD), Biology, Architecture, and the Nanotech West Lab. Interdisciplinary and cross-disciplinary experimentation that forges connections to other departments is encouraged.
Additional information about Art & Tech can be found on Art & Technology's u.osu page.
Undergraduate & Graduate Courses in Art and Technology
- Digital Imaging
- Internet Art
- 3D Modeling
- Moving Image Art
- New Media Art
- Computer Animation
- Video Art I and Video Art II
- Special topics courses include Art Games, Art & Science, Graphic Novels/Web Comics, and Eco Art.
Visit the full listing of courses in Art & Technology.
[pdf] - PDF files require the use of Adobe Acrobat Reader software to open them. If you do not have the Reader, you may use the following link to Adobe to download it for free at: Adobe Acrobat Reader.